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Old Mar 14, 2008, 02:34 AM // 02:34   #21
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Urgh quest skills... I thought they were all so cool, and to make it worse I was a W/N, I thought it would be so cool to be a warrior with a mass of minions, but at the time I didn't really understand the game, so I was running my warrior with a horrid assortment of skills. Blood Renewal, Siphon Life, Frenzy, and Minion spells. I thought it was so cool... Now I just feel ashamed to be that person.
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Old Mar 14, 2008, 02:36 AM // 02:36   #22
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In Proph you didn't need to ping builds, in fact, you couldn't.

Not a lot of people henched either. Generally the game was new and people were open to new builds and just playing the game - they didn't care if they had 3 mesmers in their party, they just enjoyed the game.

Not anymore though cause everyone is an uptight RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO. I say we go back to 2005 (and leave all the uptight RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOs in the yet-to-exist Realm of Torment where they can nag each other dead).
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Old Mar 14, 2008, 02:37 AM // 02:37   #23
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I think the game has fail to emphasise that your secondary profession is to support your primary profession, and not a fifty fifty thing. Yes, I know about Fast Case Nukers, and Soul Reaping Resto Rits and Critical Barrage, but those are not ideas for new players.

Also, the starting areas give you like 1-2 skills per attribute line, so people leave these areas invested in 6 attribute lines with one skill each.

I mentioned before that if Henchmen "pinged" their builds, it'll help players make their own builds.

To all the people replying, I don't think the OP is referring to Prophesies of 2005, I think he means Prophesies of 2008. While the game largely remained the same (with regards to its tutorial stages), the players are more knowledgable and hence less forgiving.

Last edited by arsie; Mar 14, 2008 at 02:41 AM // 02:41..
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Old Mar 14, 2008, 02:38 AM // 02:38   #24
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Its called power creep.

Get used to it.

And honestly, when you are level 10, you can get away with spreading your attributes around. Heck, you are supposed to. You only have like 12 skills from 6 different attributes. Better to take several crappy skills and spread your attributes around then to just bring 3 skills (power shot, troll ugent, and res sig).
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Old Mar 14, 2008, 02:44 AM // 02:44   #25
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what are you talking about, my week after launch n/e with fire storm, flare, raise bone minion, deadly swarm , vamp gaze, rez sig build ruled!

ok maybe that's being revisionist......

my only regret is I didn't discover screenshot hotkey until well into things
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Old Mar 14, 2008, 02:45 AM // 02:45   #26
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They'd run out of skills to give if you did it that way. A ranger with a mesmer secondary would get how many skills?
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Old Mar 14, 2008, 02:55 AM // 02:55   #27
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Quote:
Originally Posted by VitisVinifera
what are you talking about, my week after launch n/e with fire storm, flare, raise bone minion, deadly swarm , vamp gaze, rez sig build ruled!
That build looks familiar, I am sure I saw it at Tahnakhai Temple or something. Factions tutorial is much worse than Prophesies, argh, a pile of stones in Shingjea and they call that education!
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Old Mar 14, 2008, 02:59 AM // 02:59   #28
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Quote:
Originally Posted by bosstweed
Just the other day, I had a similar experience. Finishing Proph, got in a PUG cause I was tired with heros......WARRIOR WITH ETHER FEAST! GAHH!!!!
On the Contraire...

[skill]ether feast[/skill]

This skill just happens to be more decent than:

[skill]Healing Signet[/skill] only if you dont have Lions comfort.

With a W/Me you can use [skill]Physical resistance[/skill] and
[skill]Dolyak Signet[/skill] and still tank with a good Stance shield.

Whilst using ether feast...and if you have [/skill]Flourish[/skill] you'll
be okay. =)
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Old Mar 14, 2008, 02:59 AM // 02:59   #29
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I wouldn't blame prophecies for noob builds more like FActions imo, especially with the cloned skills such as jamei's gaze, vampire bite, and the clones of heal area, crystal wave, tenei's prison. I liked prophecies back then MMs with 25+ minions, my warrior always used ViM because it was stronger with more foes with conditions. but now....you have to run what is most important.
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Old Mar 14, 2008, 03:00 AM // 03:00   #30
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I recall running bane signet on all of my early /Mo characters. And running Conjure Phantasm on my ranger (It seemed so cool back then!).
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Old Mar 14, 2008, 03:07 AM // 03:07   #31
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Quote:
Originally Posted by Winterclaw
Both of those (or at least frenzy) are still used a lot in PvP.
Well I didn't say those were bad skills. It's just when they are the only skills newbie warrior gets at the start...

Edit: And a hammer!
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Old Mar 14, 2008, 03:38 AM // 03:38   #32
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Quote:
Originally Posted by gremlin
I wouldn't say that I can prove this but I believe those who entered GW early on before factions before the wiki told us what and how to play actually learned the game.

There was little to go on it was take the skills offered and try them out then repeat and repeat with classes builds and so on.

The current generation of players see what has been done what builds are currently popular and do the same.
Ok I know I am assuming all players do that but I feel its hard not to copy stuff already working.

Design your Party according to what you see others doing use what secondary others use with your primary,buy what weapon type wiki says to use.
Like what others like and Deride what others deride and so it goes on.

Prophesies isn't to blame nor the skill nerfs nor Ursans blessing, what is to blame is some peoples lazy attitude to gaming they want to miss out all the hard work and go from noob to God walking amongst mortals by the fastest and easiest rout and God help anyone or anything that gets in the way.

Prophesies gave you reasonable skills to start with it was up to you to use them or find others.
If they gave you the best skills what on earth would entice you to change build or look for more skills
Exactly. In the beginning with prophecies it was all about skill and designing a unique build that no one else could match, now its all about whats the best build for each profession or area. All you have is people using the same build until it gets nerfed and then they think of a new one. I usually use whatever I think makes for a good combination regardless of what other people say (why I usually run with henches/heroes) just because a lot of people use one build does not mean I can't create my own superior build using what skills I do have. It is hilarious owning some group in RA when they are running some build that is the current hype and I own them with some 5 minute setup I think of.
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Old Mar 14, 2008, 03:45 AM // 03:45   #33
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I just rolled a new PVE mesmer yesterday because Ive wanted one for ages and want to enjoy the game again in NM. I picked NF based on the looks of the female mesmers. They actually start you off with ok skills - empathy, drain enchant, energy tap and after a while you get backfire, phantasm, shatter hex and
Imagined burden. However, when I got my heroes I couldnt believe how bad their starting skills were. I cant remember what they had, but they werent very useful.

I used a few tomes and am running cry of frustration, cry of pain, empathy, mistrust, wastrels worry, drain enchant and ether feast.

All I can say is I really dont understand how mesmers are supposedly the worst PVE class according to some people. I find them amazing.
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Old Mar 14, 2008, 03:55 AM // 03:55   #34
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Quote:
Originally Posted by Age
I wouldn't say that I would say Factions created a lot of bad players.I find Prophecies has the best over players.
Considering the bulk of prophocies players would do this -

Make new char, get mes 2ndary, leave presearing
Pay for run to beakons pearch
Pay for run to Droks
Pay for run to sactum cay
Pay for run to all desert missons
Pay for run in all desert missions
spend 2hrs trying to figure out how to beat the dopple with presearing skills
then Pay for run to War camp or ToA to farm SF, FoW, or UW

& in factions you had to choose what skills you where going to buy, & had to play the game to beat it, (which to many people here means the game sucks cause you have to play it instead of paying someone else to play it for you) I'd say people that have Factions, or NF and can beat them are better players since to do most of the things people wanna do you have to beat the game, unlike prophocies.
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Old Mar 14, 2008, 03:57 AM // 03:57   #35
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Quote:
Originally Posted by bhavv
All I can say is I really dont understand how mesmers are supposedly the worst PVE class according to some people. I find them amazing.
Answer to that is simple, those people that say that have never played one, thus have no clue what they can do, so are making an assumption. Keep in mind, most people that say mesmers suck in pve turn around and complain about how mesmers are kicking their rears in pve.
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Old Mar 14, 2008, 04:04 AM // 04:04   #36
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Quote:
Pay for run to beakons pearch
Pay for run to Droks
Pay for run to sactum cay
Pay for run to all desert missons
Pay for run in all desert missions
spend 2hrs trying to figure out how to beat the dopple with presearing skills
then Pay for run to War camp or ToA to farm SF, FoW, or UW
May I ask where you get the money if it's your first character or if you "don't know" how to play ? (and don't answer me eBay). A run like that will cost at least 5k (then again 5k is not too much, but still it's a small fortune to some peoples).

Prophecies created good player (if they played through the game) because even if it's easy, you need a minimum of "skill" to be able to finish the game.
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Old Mar 14, 2008, 04:10 AM // 04:10   #37
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Quote:
Originally Posted by Avarre
People ran sub-par builds in Prophecies. Who cared though, because life was awesome.

You didn't need to mix-max a setup to fight mobs that could 1-shot you. You didn't need to think about setting up a tank to block that group of 30 mobs.

I know I ran a Mesmer with FoC at least once, and with SigofJudge and inscriptions after that. And it was hilarious, because you could.
he's right, when gw just launched back april 2005, people were enthusiastic about "beating the mission" and wondering what was next

yeah, skill acquisition was screwed because, in my case i got fire attunement until i got to ascalon settlement in kryta (i couldn't afford to buy a 1k skill until i finished the game), and even there i always was a E/R putting traps because you know, some baddie could just ignore the warrior and go after meso yeah, the game was forgiving, and so was a lot of people and THAT WAS GREAT (queue the violins, i'm getting nostalgic *sob)
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Old Mar 14, 2008, 04:34 AM // 04:34   #38
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I do admit that I do blame the beginning of Prophecies for noob builds. What're the first skills they give you as a Warrior? That's right, you guessed it: Frenzy and Healing Signet. /sigh. At least the first elite they're able to cap isn't Healing Hands.
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Old Mar 14, 2008, 04:43 AM // 04:43   #39
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Quote:
Originally Posted by Bryant Again
I do admit that I do blame the beginning of Prophecies for noob builds. What're the first skills they give you as a Warrior? That's right, you guessed it: Frenzy and Healing Signet. /sigh. At least the first elite they're able to cap isn't Healing Hands.
Yeah, and one of the first Monk skills you can get from a quest in Old Ascalon is Mending. I remember when I made my first warrior, and decided to see what all the hullabaloo was about with Mending, did the quest, and slapped it on my bar like a pro. I went and tried it out, all solo on them devourers, and promptly decided it was a serious waste of 1 energy degen. That was the first, and last time I used that skill. Frenzy + Heal Sig, though? Used that till the Wilds. Taught me the value of timing the activations of skills...
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Old Mar 14, 2008, 04:43 AM // 04:43   #40
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On my mesmer I actually gave koss healing hands for a roffle. I have it disabled and cast it on myself if I get attacked. Im not losing my progress towards survivor anytime soon ^^.

I also put sig of reju on him as another panic button. Call me a noob after I have survivor
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